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Technical Art Director

Location: Peninsula (Redwood City)         posted: 06.13.25

Technical Art Director, Electronic Arts, Inc., Redwood City, CA.

Lead the technical development of the systems and frameworks to support the art team together with engineering support. Support other Technical Artists in the development and integration of any associated proprietary toolsets. Support the development, maintenance and integration of new and existing pipelines. Work with and assist artists to support solutions to project-wide problems. Write Unity3d and DCC tools to help audit and automate the optimization of game assets for artists. Explore new techniques and processes and create prototypes to prove out and solve technical art challenges. Work with engineering and design to guide the technical architecture that supports game features from an art perspective. Participate in build reviews, address bugs, and guide art quality through a balance of visual improvements, process enforcement, and performance constraints. May mentor, coach and guide junior artist in areas of visual and creative goals. Telecommuting permitted. (TAD-S-102-CARC)

 

40 hrs/week, Mon-Fri, 8:30 a.m. - 5:30 p.m. Salary Range: $196,061-$239,700/yr. EA offers benefits incl. PTO, medical/dental/vision insurance & 401(k) to eligible E’ees. Certain roles eligible for bonus & equity.

MINIMUM REQUIREMENTS:

 

Bachelor’s degree (or foreign equivalent) in Arts, Game Design, Game Development, Interactive Media or a related field and five (5) years of post-bachelor’s, progressive production experience in game or mobile development.

 

Qualifying experience must include three (3) years in the following skills (which may be gained concurrently):

 

·       Unity3d, Mecanim, Asset Bundling, and in-game cinematics systems such as Timeline and Cinemachine;

·       Version control and asset management solutions such as Perforce or GIT;

·       Scripting languages such as Python or C#;

·       Maya and 3D Studio Max scripting/API's;

·       Creation or architecture of asset pipelines and processes;

·       Creation of Unit Test systems and testing; and

·       Audit shader performance and author node-based shaders.

 

To apply, please send resumes to eajobs@ea.com. Must reference job code TAD-S-102-CARC to be considered.

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