JOB TITLE: Software Development Engineer – Systems
JOB DESCRIPTION: APPLE INC has the following available for Software Development Engineer – Systems (REQ# 200617101) in Cupertino, California and various unanticipated locations throughout the USA. Implement new software architecture changes and UIs to support new or improved GPU debugging or performance analysis features. Collaborate with the Human Interface design team for creation of UIs. Design and plan features for the GPU Debugger tools. Design workflows for effective debugging and performance analysis of new GPU-accelerated use cases. Design the required software architecture and UI to implement new GPU Tools workflows. Design UI/UX for the new GPU Developer tools by collaborating with HI design team. Profile features and optimize the performance of the GPU Tools to ensure that they scale with vast data sets commonly found in GPU usage of AAA games and Pro App. Design and implement new tests for GPU Tools and integrate new tests into the automated GPU Tools test suite. Present and demonstrate GPU Tools to internal and external developers. Create documentation to explain new or improved GPU Tools to external developers via publicly released documentation. Apply general bug fixing in the GPU Debugger to debug and analyze code for possible bugs/issues. Perform code reviews for peers in the team that propose changes to the GPU Tools codebase. Participate in code discussions and feature strategies. Gather feedback for new or existing features and build user studies to improve design and usability.
APPLY: Submit resume online at https://jobs.apple.com/en-us/details/200617101.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $226,158 - $272,100/yr. and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
EMPLOYER: APPLE INC
JOB TITLE: Software Development Engineer – Systems
JOB DESCRIPTION: APPLE INC has the following available for Software Development Engineer – Systems (REQ# 200617101) in Cupertino, California and various unanticipated locations throughout the USA. Implement new software architecture changes and UIs to support new or improved GPU debugging or performance analysis features. Collaborate with the Human Interface design team for creation of UIs. Design and plan features for the GPU Debugger tools. Design workflows for effective debugging and performance analysis of new GPU-accelerated use cases. Design the required software architecture and UI to implement new GPU Tools workflows. Design UI/UX for the new GPU Developer tools by collaborating with HI design team. Profile features and optimize the performance of the GPU Tools to ensure that they scale with vast data sets commonly found in GPU usage of AAA games and Pro App. Design and implement new tests for GPU Tools and integrate new tests into the automated GPU Tools test suite. Present and demonstrate GPU Tools to internal and external developers. Create documentation to explain new or improved GPU Tools to external developers via publicly released documentation. Apply general bug fixing in the GPU Debugger to debug and analyze code for possible bugs/issues. Perform code reviews for peers in the team that propose changes to the GPU Tools codebase. Participate in code discussions and feature strategies. Gather feedback for new or existing features and build user studies to improve design and usability.
APPLY: Submit resume online at https://jobs.apple.com/en-us/details/200617101.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $226,158 - $272,100/yr. and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Apple is an EOE. AA-Disability/Vets