Sony Interactive Entertainment LLC seeks a Software Engineer II in San Mateo, CA to lead cross-functional software innovation projects to move concepts into prototypes and architect and design scalable, flexible and high-performance software systems. Requires a Master’s degree in Computer Science or related field or equivalent and one (1) year of experience in the technology industry developing immersive interactive experiences using real-time 3D engines and spatial frameworks; building interactive prototypes involving real-time rendering and non-standard input/output systems; writing briefs and presenting on various concepts and technologies in Figma and PowerPoint; testing and evaluating prototype experiences using Javascript and web-based 3D libraries; collaborating across technical and non-technical teams in early-stage product development using Unity; integrating and optimizing emerging software and hardware tools with Unreal Engine/Unity; implementing responsive user interaction systems with experimental patterns; executing test protocols and prototype iteration cycles; and applying machine learning concepts and cloud-based training pipelines to perform motion data segmentation and gesture classification. Telecommuting and/or working from home may be permissible pursuant to company policies. Salary range: $163,700.00 – $245,500.00/year. Please apply to https://careers.playstation.com/software-engineer-ii/job/5784127004. Sony is an EOE.
Sony Interactive Entertainment LLC seeks a Software Engineer II in San Mateo, CA to lead cross-functional software innovation projects to move concepts into prototypes and architect and design scalable, flexible and high-performance software systems. Requires a Master’s degree in Computer Science or related field or equivalent and one (1) year of experience in the technology industry developing immersive interactive experiences using real-time 3D engines and spatial frameworks; building interactive prototypes involving real-time rendering and non-standard input/output systems; writing briefs and presenting on various concepts and technologies in Figma and PowerPoint; testing and evaluating prototype experiences using Javascript and web-based 3D libraries; collaborating across technical and non-technical teams in early-stage product development using Unity; integrating and optimizing emerging software and hardware tools with Unreal Engine/Unity; implementing responsive user interaction systems with experimental patterns; executing test protocols and prototype iteration cycles; and applying machine learning concepts and cloud-based training pipelines to perform motion data segmentation and gesture classification. Telecommuting and/or working from home may be permissible pursuant to company policies. Salary range: $163,700.00 – $245,500.00/year. Please apply to https://careers.playstation.com/software-engineer-ii/job/5784127004. Sony is an EOE.